![]() Time some jumps, avoid some spikes, and reach the door as fast as possible. The easier levels are fairly straightforward. You can play solo or with up to four friends, but either way, you have three lives to climb as far as possible. The game is based in a tall castle, with players working their way through super-short platforming levels. In a lot of ways, Crossy Road Castle is like a multiplayer session of Mario Maker (without the level editor). It’s the first game since the Australian studio founded what’s been called the “Verby Noun” genre - think Flappy Bird, Shooty Skies and so forth - and a departure from Hipster Whale’s previous formula. Hall was showing me his latest title, Crossy Road Castle, which will launch through Apple Arcade as an exclusive later this year. So playing Crossy Road Castle for the first time, it was impossible to ignore how much Hall actually smiled. It’s so renowned that one of the panels at the Australian game developers conference even made a joke about Hall’s demeanour. When you consider the mark his games have left on the industry, he’s a literal living titan.īut he also has a reputation for something else: he doesn’t smile a lot. ![]() He’s an industry legend, one of the brainchilds behind perhaps the biggest Australian game since Fruit Ninja. In the Australian development scene, Matt Hall, one of the co-founders of Hipster Whale and creators of Crossy Road, has a particular reputation. ![]()
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